Created 05.2003

Discharge - 3D ambient

A large Quake 3 Arena level, with SF settings.
I have done a lot of additional elements like
consoles,computers,turbines,pipes...,
to achieve an belivable spaceship/base environment.
For this level i have created an textures-shaders set
and fake bump-maps and fake dynamic lights ;D.



Software used: QRadiant,Adobe Photoshop,
                      Quake3Arena engine.