Created 03.2004

Pulse - 3D ambient

A Quake 3 Arena level, an indigo-blue floating environment
created of concrete and energy blocks. My goal was to create
an abstract structure of vertical and horizontal plates, and to
balance and occlude the transparent volumes with simple
geometrical forms.
For this level i have created an textures and shaders set.

Software used: QRadiant,Adobe Photoshop,
                      Quake3Arena engine.